AMD's joint development partnership with Sony has resulted in the creation of AMD's super-resolution technology 'FSR4' and it has been revealed that it will be implemented in 2026 as a super-resolution technology superior to PSSR for the PS5 Pro

The PlayStation 5 Pro (PS5 Pro), released in November 2024, is a gaming console that has been the subject of much discussion due to its extremely high suggested retail price of 119,980 yen (including tax). Mark Cerny, chief designer of the PS5, told technology media Tom's Guide that the PS5 Pro will receive a major update in 2026.
PS5 Pro is getting a big upgrade in 2026 — I asked Mark Cerny what's coming, and why AMD's future PC GPUs feel more 'PlayStation' than ever | Tom's Guide
https://www.tomsguide.com/gaming/playstation/sonys-mark-cerny-explains-why-your-ps5-pro-is-getting-an-upgrade-in-2026
Sony's Mark Cerny has worked on 'Big Chunks of RDNA 5' - OC3D
https://overclock3d.net/news/gpu-displays/sony's-mark-cerny-has-worked-on-big-chunks-of-rdna-5-with-amd/
Cerny, the PS5's lead designer, told Tom's Guide that he is working on implementing a graphics upscaling algorithm into the PS5 Pro that is better than the PS5 Pro's existing super-resolution technology , PlayStation Spectral Super Resolution (PSSR) .
Cerny explains PSSR, the PS5 Pro's existing super-resolution technology, in the video below.
PlayStation®5 Pro Technical Presentation (Mark Cerny) - YouTube
According to Cerny, this new graphics upscaling algorithm is a 'replacement for the existing PSSR' and will be available to developers as soon as it is implemented in the PS5 Pro in 2026. Note that the new graphics upscaling algorithm will only be available on the PS5 Pro because it utilizes the hardware to process PSSR.
Super-resolution technology like PSSR is a very important feature for PS5 Pro users because it can significantly improve the resolution and frame rate during gameplay. In addition, super-resolution technology like PSSR has been attracting a lot of attention due to its recent advancements.
NVIDIA is leading the technology development in this field with its own super-resolution technology, DLSS , while AMD is rolling out its own super-resolution technology, FidelityFX Super Resolution (FSR). The latest version of FSR, FSR4, is very good and some say it can compete with NVIDIA's DLSS4, but according to Cerny, FSR4 is a technology born from 'Project Amethyst,' a partnership between Sony and AMD that began in 2024.
An official video has been released explaining the specifications of the AMD GPU installed in the PlayStation 5 Pro, with lots of interesting information such as 'Development of the PS5 Pro began in 2020' and 'Equipped with the world's first ray tracing technology' - GIGAZINE

In Project Amethyst, Sony will bring its expertise in home video game consoles and game development, while AMD will bring its many years of experience in developing graphics processors. Both companies will be able to freely use the results of this collaboration in their respective developments. One of the fruits of the collaboration that AMD has already released is the super-resolution technology FSR4.
'Our partnership with AMD is not about developing proprietary technology, it's about truly moving the industry forward,' Cerny said. 'Of course, we want to use the technology that comes out of our partnership with AMD in our own consoles, but it will be available to any AMD customer.'
According to Cerny and AMD's Jack Huynh, the two companies are working even more closely together than when they designed the PS5 and PS5 Pro, with development teams in Asia, Europe and North America meeting regularly to share knowledge. Cerny said Sony has seen firsthand how developers try to pack as much detail as possible into every scene, which is why Sony helped AMD researchers bring more demanding and graphically complex scenes into their research. Huynh said, 'AMD has become a better company because of this partnership. We inspire each other.'
Meanwhile, AMD has suggested that Sony set up a dedicated quality assurance team dedicated to scrutinizing whether new iterations of the upscaling algorithm are actually better than the previous one. 'This was a first for us,' Cerny said. 'We didn't have a team like this at Sony Interactive Entertainment (SIE), and it was something we never even thought of. But it turned out that having a quality assurance team was really important.'
Project Amethyst, a collaboration between Sony and AMD, was expected to take years to develop an algorithm that would outperform existing upscaling algorithms, but the collaboration between Sony and AMD achieved this in just nine months.
Regarding this, Cerny said, 'The new algorithms developed through this collaboration can be implemented on current generation hardware. The new algorithms have already been released by AMD as part of FSR4 for PC, and are currently being implemented on PS5. They are scheduled to be released for PS5 Pro in 2026.'
AMD's FSR4 was released in March 2025 and has been generally well-received. Tom's Guide praised FSR4, saying, 'I played Call of Duty on AMD's Radeon RX 9070, which uses the RDNA4 architecture, and even though it's a mid-range graphics card, FSR4 made the game look and run surprisingly well.'
AMD announces RDNA 4-based graphics boards 'Radeon RX 9070 XT' and 'Radeon RX 9070', RX 9070 XT is 20,000 yen cheaper than NVIDIA's RTX 5070 Ti, has the same performance, and has twice the ray tracing performance of the previous generation - GIGAZINE

Although AMD's FSR and PlayStation's PSSR are different algorithms, Cerny said that the new upscaling algorithm to be implemented in PS5 Pro in 2026 will 'never' be inferior to AMD's FSR4. Cerny explained that '(the new upscaling algorithm to be implemented in 2026) is not a scaled-down version. It is the full version of the super-resolution algorithm that we co-developed to be released on PS5 Pro,' but they are still in the process of exploring how to release the update for PS5 Pro, and it is not yet decided in what form it will be released.
Tom's Guide writes, 'We'll be hearing more about Project Amethyst's progress in the coming days,' and 'It's surprising that the PS5's designers are involved in AMD's upscaling technology.'
Finn posted a commemorative photo with Cerny on X (formerly Twitter), expressing his enthusiasm for continuing the partnership in the future.
From the same source. Two branches. One vision.
— Jack Huynh (@JackMHuynh) July 1, 2025
My good friend and fellow gamer @cerny and I recently reflected on our shared journey — symbolized by these two pieces of amethyst, split from the same stone.
Project Amethyst is a co-engineering effort between @PlayStation and… pic.twitter.com/De9HWV3Ub2
Related Posts: