Part of 'MetaHuman', a game development tool that allows you to create and move ultra-realistic 3DCG characters for free, is integrated into Unreal Engine 5.6

MetaHuman's early access has ended and it has been released as a full version. Many new features have been added - MetaHuman
https://www.metahuman.com/ja/news/metahuman-leaves-early-access-with-a-feature-packed-new-release
MetaHuman version 5.6 has been released. MetaHuman 5.6 brings new licensing options and integrations, making it easier than ever for more game developers to include ultra-high definition 3DCG characters in their games.
MetaHuman 5.6 brings new licensing options that dramatically extend MetaHumans' reach, as well as major new functionality across the board. How you create, Animate and implement your MetaHumans has never been more exciting 🤩
— Unreal Engine (@UnrealEngine) June 3, 2025
Handily, we've collected all the info you need here:… pic.twitter.com/5snwdjTQ8q
You can see at a glance what kind of game characters MetaHuman has been used to create by watching the video below.
MetaHuman Sizzle Reel | Unreal Fest 2025 - YouTube
MetaHuman Creator, which allows you to easily create high-definition 3DCG models, has improved fidelity, significantly expanded face, body and clothing options, and a new authoring workflow. MetaHuman Creator will be integrated into Unreal Engine.
Live from space… Blu is Cory? Cory is Blu? MetaHuman Animator makes it all possible…in real time! But whatever you do - don't let Blu do his standup.
— Unreal Engine (@UnrealEngine) June 3, 2025
Want to know what else is out of this world? MetaHumans are being added to the Unreal Engine License. You can use MetaHumans… pic.twitter.com/T7Rc0UB4nl
In addition, you can see how you can create a 3DCG model with MetaHuman Creator by looking at the following article.
'MetaHuman Creator' that allows anyone to create ultra-high definition and rigged 3DCG models in minutes has started early access - GIGAZINE

The new MetaHuman Creator eliminates the need to wait for instances or deal with time-limited sessions and replaces the export process with a simple assembly step, making iteration faster and easier.
With MetaHuman Creator, MetaHuman Animator and Mesh to MetaHuman all part of one application, pipeline -managed studios will benefit from a simplified character creation workflow, greater flexibility in local asset management and full access to MetaHuman Creator's source code, allowing it to be extended and customized to the needs of any character creation pipeline.
However, an internet connection is still required because the authoring workflow within the local editor is powered by a cloud service that provides auto -rigging and texture synthesis.
MetaHuman Creator's intuitive face authoring tools now extend to bodies, with a new parametric body system that makes it easy to create a nearly infinite number of body shapes based on massive amounts of real-world scan data.
Like faces, they can be

Like real humans, MetaHumans need clothing, and the more options the better. You can now create realistic
This feature allows you to combine multiple clothing items, including accessories, into a unified Unreal Engine Outfit Asset. You can pre-create clothing assets that are optimal for various body sizes and shapes, and these assets can be automatically sized to fit the character's body type, allowing them to fit any body type.
Clothes can also be packaged in MetaHuman format and sold on the Fab Marketplace or third-party marketplaces.

MetaHuman is said to be constantly improving to achieve the highest fidelity and realism. To this end, MetaHuman's real-world scan database has been significantly expanded to provide greater variation in the shapes and textures of character meshes. In addition, scan data capture and processing have been improved to more faithfully reproduce realistic textures such as blemishes.
As a result, MetaHuman Creator enables the creation of more realistic facial textures and more diverse characters, as well as better matching with imported meshes or captured footage when using 'Mesh to MetaHuman.'
In addition, MetaHuman Animator, which allows you to add animation to 3DCG models created with MetaHuman Creator, can now generate real-time animation from almost any camera or audio source.
MetaHuman Animator is a tool that allows you to easily animate 3DCG models based on footage shot with an iPhone without any special equipment. You can find out what it can actually do by reading the following article.

MetaHuman Animator now allows you to capture an actor's performance with a mono camera (including most webcams and many smartphones) and use it to animate a MetaHuman in real time in Unreal Engine. Previously capture was limited to stereo HMCs and iPhones, but now supports any camera that supports Unreal Engine LiveLink , including some Android smartphones.
Whether for live performance or to get instant feedback for an on-set workflow, MetaHuman follows your actors' movements - the option for offline processing is still available if it best suits your project requirements.

Additionally, MetaHuman Animator can now generate real-time animations using only audio data. MetaHuman Animator can extract speaker emotion from audio, but you can also manually adjust it if needed. MetaHuman Animator also adds realistic head movements to voice-driven performances, resulting in even more realistic results.
Below is an animation generated from actual voice data. From the top left, they are happiness, sadness, and disgust, and from the bottom left, they are anger, surprise, and fear.

MetaHumans can now be used in any game engine or creative software thanks to
MetaHuman for Maya has also been released. By directly manipulating MetaHuman meshes using Maya's mesh editing and sculpting tools, users can go beyond the constraints of the MetaHuman database to create their own stylized MetaHuman while still being compatible with other MetaHuman tools and workflows. The plug-in now allows grooming artists to export MetaHuman-compatible grooms created with Maya's traditional XGen system as Alembic files.

Leveraging the power of

At the same time as the release of MetaHuman 5.6, the game engine Unreal Engine version 5.6 was also released. Unreal Engine 5.6 not only makes it possible to build ultra-high definition, large-scale open worlds while maintaining 60 FPS on next-generation hardware, but it also changes the animation and rigging workflow to an 'engine-first' style that does not rely on round trips with external DCC tools. In addition, as mentioned above, MetaHuman Creator has been integrated into Unreal Engine, making it possible to complete the generation of 3DCG characters within a single tool.
For more information about Unreal Engine 5.6, please see the following page.
Unreal Engine 5.6 Released - Unreal Engine
https://www.unrealengine.com/en/news/unreal-engine-5-6-is-now-available

In addition, Epic Games released a gameplay demo video of The Witcher 4 created with Unreal Engine 5 during the State of Unreal, a keynote speech for Unreal Engine. This demo is a video of the game being played at 4K and 60fps on a regular PlayStation 5 (PS5), so it shows how a typical gamer can enjoy a beautiful game created with Unreal Engine 5.
The Witcher 4 Unreal Engine 5 Tech Demo 4K | State of Unreal | Unreal Fest Orlando - YouTube
In addition, Epic Games plans to release a feature in the Unreal Editor for Fortnite in late 2025 that will allow users to create AI-equipped NPCs that behave similarly to the popular AI Darth Vader that appeared in Fortnite .
Epic Games CEO Tim Sweeney sued Apple , complaining that Apple was taking a large amount of commission from in-app purchases. Although the legal battle between Apple and Epic Games continued for a long time, Fortnite finally returned to the App Store in 2025. Regarding this, Sweeney said, 'I actually hoped that (the court) would issue an injunction against Apple blocking Fortnite and that the issue would be resolved in a few weeks. But the court proceedings dragged on, and in the end, I couldn't play Fortnite on my iPhone for five years.'
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