A report from a hands-on workshop where you can create your own 3DCG animation; you can freely set the camerawork by operating Unity [Machi★Asobi vol.28]



An experience session where you could create a 3DCG dance animation by specifying the camerawork yourself was held at the exhibition hall of

the NPO Anime Industry Innovation Council (ANiC) at Machi★Asobi vol. 28. I participated and found it really fun, so I've summarized the contents of the session.

Machi Asobi
https://www.machiasobi.com/

Anime x Game Jam Mini to be held in Tokushima Machiasobi! – ANIC-JAPAN.ORG
https://anic-japan.org/topics/agjxmachiasobi28/

The ANiC exhibition venue, where you can experience anime production, is located in an empty storefront in the Poppo-gai shopping arcade on the west side of Tokushima Station.


The entrance to the Poppo-gai shopping street on the Tokushima Station side looks like this. Matsuya and 7-Eleven are the landmarks.



The area surrounded by a red frame on the map below is the ANiC exhibition venue.



We walk through the shopping district towards the venue.



arrival.



There are several laptops in the venue.



The animation editing screen was displayed on the laptop.



The editing app is the game engine 'Unity', and the 3D model of the character, music, motion (character movement), etc. are pre-set, and you can freely edit the camera work. By the way, the character's name is 'Lambda (RaMuDa)' and it was created by Kotobukiya.



Camera movements such as 'turning the camera around Lambda while filming her' and 'getting a close-up on Lambda's face' are registered as presets, and by arranging the presets you can create the camera movement you like.



The staff will teach you how to operate it, so even if you are using Unity for the first time, there is no problem.



It is also possible to customize the time it takes to transition between camera work A and camera work B to achieve a smooth transition. Unity itself is quite easy to operate, and there is no time limit, so you can enjoy editing by choosing camera work that highlights the coolness of the dance or pursuing the so-called 'sound-hame' that switches camera work to match the flow of the music.



Below is the animation I created with custom camerawork in just under 10 minutes.

Animation made at the animation production experience booth of 'Machi Asobi vol.28' [ANiC] - YouTube


In addition to the high quality of the pre-prepared 3D models and music, you can also choose from presets instead of setting the camerawork from scratch, so you can fully experience only the 'fun parts of anime production'. In addition, the sample camerawork set from the beginning is also of very high quality, so when you play the sample after trying out various things yourself, you can realize that 'professionals are amazing after all'. An editorial staff member who actually experienced anime production commented, 'It's interesting to be able to reproduce the parts that I felt were 'cool camerawork' when watching anime normally. Since you can experience only the best parts of 3DCG anime production, I think many people will become interested in anime production as a result of this.'



The anime production experience session at Machi Asobi vol.28 was held as a mini version of the anime production hackathon 'Anime x Game Jam'. The 2025 version of Anime x Game Jam is scheduled to be held on July 26th and 27th, and the anime produced at the 2024 Anime x Game Jam can be viewed at the following link.

Works created at Anime x Game Jam FF in Kyoto revealed! – ANIC-JAPAN.ORG

https://anic-japan.org/topics/agjff-award/

・Added on May 11, 2025 at 14:24:
Director Seiji Mizushima was interested in using Unity for animation production, so he actually visited the booth and tried it out along with the general public.



Photos have also been posted on ANiC's official X account.




in Coverage,   Video,   Anime, Posted by log1o_hf